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	<title>Blastwave Labs &#187; 24 bit 96 kHz</title>
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	<link>http://www.blastwavefx.com/blog</link>
	<description>The Official Playground of Blastwave FX</description>
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		<title>New Library, BUGS! from NAB 2010</title>
		<link>http://www.blastwavefx.com/blog/2010/04/30/new-library-bugs-from-nab-2010/</link>
		<comments>http://www.blastwavefx.com/blog/2010/04/30/new-library-bugs-from-nab-2010/#comments</comments>
		<pubDate>Fri, 30 Apr 2010 09:47:51 +0000</pubDate>
		<dc:creator>Michael Bartnett</dc:creator>
				<category><![CDATA[AES / NAB]]></category>
		<category><![CDATA[NAB]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[24 bit 96 kHz]]></category>
		<category><![CDATA[Blastwave FX]]></category>
		<category><![CDATA[Bugs]]></category>
		<category><![CDATA[high definition sound effects]]></category>
		<category><![CDATA[Ric Viers]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.blastwavefx.com/blog/?p=418</guid>
		<description><![CDATA[We had a new library to show off at NAB this year, BUGS!
At the conference, Ric took the time to give the scoop on how BUGS! came to be.

BUGS! is the newest library from Blastwave FX&#8211;recorded, edited, and mastered in 24-bit/96kHz with top quality microphones. No need to go camping when you&#8217;ve got this high-definition [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Blastwave FX &amp; Soundminer Video Released</title>
		<link>http://www.blastwavefx.com/blog/2009/04/16/blastwave-fx-soundminer-video-released/</link>
		<comments>http://www.blastwavefx.com/blog/2009/04/16/blastwave-fx-soundminer-video-released/#comments</comments>
		<pubDate>Thu, 16 Apr 2009 13:29:50 +0000</pubDate>
		<dc:creator>Laura Sinnott</dc:creator>
				<category><![CDATA[AES / NAB]]></category>
		<category><![CDATA[Blastwave FX]]></category>
		<category><![CDATA[Other]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[24 bit 96 kHz]]></category>
		<category><![CDATA[demo video]]></category>
		<category><![CDATA[HD sound effects library]]></category>
		<category><![CDATA[high definition sound effects]]></category>
		<category><![CDATA[miniminer]]></category>
		<category><![CDATA[search software]]></category>
		<category><![CDATA[sound fx]]></category>
		<category><![CDATA[soundminer]]></category>
		<category><![CDATA[Titlewave]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.blastwavefx.com/blog/?p=118</guid>
		<description><![CDATA[Blastwave FX has released a Demo Video showcasing how Soundminer works with Blastwave FX sound effects libraries]]></description>
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		<slash:comments>7</slash:comments>
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		<title>HD Sound Effects Primer: What and Why?</title>
		<link>http://www.blastwavefx.com/blog/2008/09/27/9/</link>
		<comments>http://www.blastwavefx.com/blog/2008/09/27/9/#comments</comments>
		<pubDate>Sat, 27 Sep 2008 18:09:41 +0000</pubDate>
		<dc:creator>blastwavefx</dc:creator>
				<category><![CDATA[HD Sound Effects]]></category>
		<category><![CDATA[24 bit 96 kHz]]></category>
		<category><![CDATA[hi-def audio]]></category>
		<category><![CDATA[professional recording]]></category>

		<guid isPermaLink="false">http://blastwavefx.com/blog/?p=9</guid>
		<description><![CDATA[Q: What are HD sound effects?
A: HD sound effects are audio files of sound effects recordings produced and delivered above CD-quality audio standards. In other words, anything above 16-bit/44.1kHz.  They can be mono, stereo, 5.1, 7.1, and beyond. The current standard in delivery of HD sound effects libraries is 24-bit/96kHz &#8211; this is currently [...]]]></description>
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		<slash:comments>2</slash:comments>
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