Competition FAQ

March 26th, 2010

Numerous people have asked us questions about the competition, so we thought we’d post an FAQ section here.

Q: What is the deadline?

A: May 5, 2010 is the new deadline

Q: I only see an intro and outro in the competition download pack. Where is the rest of the video? Do I just sound design over a black screen?

A: Actually, you are required to make your own video as well as design a soundtrack for this competition.  As we’re giving away the AVID Media Composer as well as Pro Tools, we are requiring not just audio, but video, too.

Q: Can we collaborate with other people?

A: We strongly encourage you to collaborate with fellow filmmakers, editors, even actors or animators. The grand prize (turnkey post system) contains a great set of equipment that can help get any basic Audio/Video post studio up and running.

Q: Does the video have to be original?

A: You can use un-original material but you must credit the source and copyright owner either in the video itself or a credit list that you send to us.

Laura Sinnott Blastwave FX and AVID Competition, Sound Design Competitions , , , , , ,

Blastwave FX and AVID Competition

March 4th, 2010

Blastwave FX and AVID CompetitionWe’ve teamed up with AVID/Digidesign for our next sound design competition.  This time, the stakes are high!  The grand prize includes the AVID Media Composer, SONOPEDIA, Pro Tools LE, Mbox 2 and much more.

Skip Lievsay (No Country for Old Men), Jacob Ribicoff (Nine) and Ric Viers (Blastwave FX) are our esteemed judges, and you’ve got until Cinco de Mayo (May 5, 2010) to get your entries in.

Oh and one more thing, just by registering, not only will you receive 45 free sound effects, you will be automatically entered to win a basic post package retailing $1800.

Laura Sinnott Blastwave FX

Why Blastwave FX Libraries?

January 18th, 2010
SONOPEDIA A lot of sound designers ask us what the difference is between SONOPEDIA and other general sound effects libraries.  Here are some highlights:

  • Sounds change with Time: Our sound effects were recorded within the past four years, and new sounds are being created constantly.  Older libraries from other publishers won’t have sounds necessary for contemporary realism and maximum impact – times change and so do the sounds! For instance, older libraries won’t have the foley sounds from typing on a macbook pro simply because the computer didn’t exist back then!
  • Your library grows as we grow: If you purchase a Comprehensive Lifetime Sound Design Solution, you will receive quarterly updates as long as Blastwave FX exsits. It’s not just a one-time purchase but a ‘sound’ investment.  (Yeah, yeah, bad pun. Couldn’t help it.)
  • Times change, technology changes too: Other libraries were recorded onto magnetic tape, then transferred to digital formats.  Our sounds were all recorded and mastered in high definition, 24 bit 96 kHz. Pristine! Clean! Crisp! Love those high frequencies and the larger dynamic range…
  • Fresh sounds, cutting edge results: Many sound libraries from other publishers have great quality sounds, but those sounds are overused and often recognized.  If your company boasts cutting edge and unique styles, using a ‘dog bark’ you’ve heard in hundreds of other programs simply won’t do.  Blastwave FX libraries are a remedy to over-used sound effects.

Laura Sinnott Other

Winter Sale Ends Soon, Libraries Still 20% Off

January 18th, 2010

The Blastwave FX Winter Sale ends Jan. 31, 2010.  All libraries, including Power Packs, are still 20% off.

Blastwave FX Winter Sale

Blastwave FX Winter Sale

Laura Sinnott Blastwave FX, HD Sound Effects , , , ,