Archive for the ‘Videos’ Category

NAB 2010 Video about Blastwave FX

June 1st, 2010
Blastwave FX at NAB 2010, with Laura Sinnott

Blastwave FX at NAB 2010, with Laura Sinnott

Laura talks about what makes Blastwave FX the New Wave in Sound Effects, interviewed at NAB 2010 by Production Hub.

Laura Sinnott Blastwave FX, NAB, Videos , , , , , ,

New Library, BUGS! from NAB 2010

April 30th, 2010

We had a new library to show off at NAB this year, BUGS!

At the conference, Ric took the time to give the scoop on how BUGS! came to be.

BUGS! is the newest library from Blastwave FX–recorded, edited, and mastered in 24-bit/96kHz with top quality microphones. No need to go camping when you’ve got this high-definition collection of creepy-crawly sounds.

Michael Bartnett AES / NAB, NAB, Videos , , , , ,

NAB 2010 – Blastwave FX

April 28th, 2010

NAB 2010 was a success. We spent time meeting new clients, catching up with old ones, and having friendly battles with our respected rival, Hollywood Edge (watch the video below).

To re-iterate the words of Ric Viers, “Don’t be a lazy sound designer. Don’t just ‘use’ stock sounds. Design and create your own sound effects with them!”

Why is Blastwave FX Different?

The most frequently asked question at NAB was, What makes Blastwave FX different from the other companies out there? For a video answer to that, watch the NAB 2010 Promo video below.

Traditional Text Answers:

  • Your library grows as we grow: If you purchase a Comprehensive Lifetime Sound Design Solution, you will receive quarterly, free updates as long as Blastwave FX exsits.  It’s not just a one-time purchase but a sound investment.  (Couldn’t help the pun. Forgive us.)
  • Contemporary Realism: Our sound effects were recorded within the past four years, and we continue to record new sounds on a weekly basis. It’s vital for your media to sound as modern as it looks, so if your production features cars, computers, phones etc. of the present time, a sound effect recorded ten years ago simply won’t cut it.  Times change and so do sounds.
  • All of our  sound effects libraries are High Definition: Sure, the term high definition is often misused or somewhat vague, but our use is technical: It simply means our sounds were recorded, edited and mastered in 24-bit/96kHz with the highest quality microphones out there.  This means the highest frequencies were captured cleanly and you get greater dynamic range than analogue recordings that were digitized to 16-bit/48kHz.

Michael Bartnett AES / NAB, NAB, Videos

Sound FX Trampoline at AES

October 15th, 2009

The Sound FX Trampoline, created for Blastwave FX, debuted at this year’s Audio Engineering Society convention in New York, NY. Jumping on the trampoline triggers sounds from Blastwave FX high definition sound effects libraries. The higher you jump, the lower the pitch, and if you jump over twenty-five times a delay kicks in.

This video shows a few brave jumpers. You can hear the sounds of a colobus monkey, male voice clip, baby, and a gong. And you can definitely see the smiles! For more information, email Laura at laura [at] blastwavefx [dot] com

Laura AES, Blastwave FX, Videos , , , , , , , , , ,